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	<title>Def-Logic :: Arcade Games by Brent Silby</title>
	<link>http://def-logic.com/main</link>
	<description>Arcade Games by Brent Silby</description>
	<lastBuildDate>Fri, 13 Aug 2010 02:53:28 +0000</lastBuildDate>
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	<item>
		<title>Sandpit</title>
		<description><![CDATA[









I put this game together specifically for the Casual Gameplay Design Competition #8. As with all my games, the concept is pure and simple. Drive your cement truck through the sandpit dropping slabs of concrete. Cover the sandpit to complete the level. Creatures jump out from beneath the surface of the sand and try to [...]]]></description>
		<link>http://def-logic.com/main/?p=225</link>
			</item>
	<item>
		<title>Base Station</title>
		<description><![CDATA[









Another journey back to the tradition of the arcade, Base Station sees you take command of a ship with a singular mission: Destroy the invading alien fleet. Reminiscent of &#8220;Bosconian&#8221;, this game requires you to destroy all Base Stations before progressing to the next level. During your mission you will encounter enemy ships, meteors, and [...]]]></description>
		<link>http://def-logic.com/main/?p=217</link>
			</item>
	<item>
		<title>Elecktra DHTML version</title>
		<description><![CDATA[








With the photoreal graphics around in the console world starting to slip their way into the casual gaming realm, I find it quite necessary to produce a game based on more abstract graphics. When the camera was invented, painters such as Picasso changed their style to a more abstract mode. This was in reaction to [...]]]></description>
		<link>http://def-logic.com/main/?p=169</link>
			</item>
	<item>
		<title>Dante&#8217;s Inferno DHTML version</title>
		<description><![CDATA[








Another game of pure arcade action. Fly around and save your soul from the enemies from Hell. Fire in 2 directions as the hoards of Hell appear from underground. They swoop and swarm around you, seeking to destroy your soul. A wonderful classic arcade gameplay makes this game another instant hit.
This game incorporates my &#8220;bit [...]]]></description>
		<link>http://def-logic.com/main/?p=167</link>
			</item>
	<item>
		<title>Skyhigh DHTML version</title>
		<description><![CDATA[








More than just another banner game, Def-Logic presents &#8220;Skyhigh&#8221;. This game has been designed exclusively for well known casual game review site www.jayisgames.com. In Skyhigh, the player is taken through an adrenaline rush ride through the clouds. Rapid level advancement make this a thrillride that every visitor to jayisgames will enjoy. Use Arrowkeys to pilot [...]]]></description>
		<link>http://def-logic.com/main/?p=165</link>
			</item>
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		<title>Cortex DHTML version</title>
		<description><![CDATA[








Again, like Snapple, the plan is to provide the player with a quick action game involving the mouse. I went a bit further with this and gave the player keyboard controls to move the ship around. I thought it would be a nice innovation to have the missles launch as soon as the enemy is [...]]]></description>
		<link>http://def-logic.com/main/?p=163</link>
			</item>
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		<title>Snapple DHTML version</title>
		<description><![CDATA[








The plan here was to combine some quick action &#8220;screen cleaning&#8221; gameplay with color matching gameplay. The difference between Snapple and a classic color matching game is that the colored creatures exhibit a primitive AI. They move towards apples, and the game ends when all the apples have been eaten. Its the same as having [...]]]></description>
		<link>http://def-logic.com/main/?p=161</link>
			</item>
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		<title>Panic Run DHTML version</title>
		<description><![CDATA[








This is a piece of fun. I liked the idea of the player being pursued by a hoard of creatures. A pretty basic concept, really. Giving the player a small gun added to the fun factor. In many respects, this game is just another scrolling shooter. The difference is that the player is running away [...]]]></description>
		<link>http://def-logic.com/main/?p=159</link>
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		<title>Flatland DHTML version</title>
		<description><![CDATA[








I have always enjoyed the visual aspect of the classic Vector graphics arcade games. There is something appealing about watching objects that are composed of nothing more than simple lines. So I decided to do a game in that style. This is not actually vector graphics. I guess I could have used SVG to do [...]]]></description>
		<link>http://def-logic.com/main/?p=157</link>
			</item>
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		<title>Dalek DHTML version</title>
		<description><![CDATA[








The new series of Doctor Who inspired me to write a game featuring Daleks&#8211;one of the all time great enemies. Apart from the name of the game and the appearance of the enemies, this game has nothing to do with Doctor Who. In fact, the Daleks only bare a slight resemblence to Doctor Who&#8217;s nemesis.
Writing [...]]]></description>
		<link>http://def-logic.com/main/?p=155</link>
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